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Faith and devotion Who says stealth gaming can't be cuddly? Or have you cackling at the evilness of it all. On a few notable occasions you have to choose which way your allegiance lies, putting you right in the middle of the kind of moral dilemmas that might give you bad dreams. Failure to carry out primary or secondary objectives reduces trust, while succeeding does the opposite. During the last eight of the 10 missions in the solo mode you have to keep a watchful eye on the two 'trust' meters that occupy the bottom left of the screen. On the one hand, you have to maintain the trust of your JBA cohorts such as Emile Dufraisne and Enrica Villablanca, but also make sure that you're staying onside with the NSA wherever possible. Risking everything "for the greater good", you help engineer a jailbreak and begin an ongoing balancing act that lasts for the entire game. Worse still, Colonel Lambert and the NSA have the hare-brained idea of putting Sam in prison for six months so he can gain the trust of a band of terrorists known, unexcitingly, as John Brown's Army or the JBA. After easing us back into night-time stealth with a fairly typical infiltration mission, things don't quite work out for Third Echelon's finest (to put it mildly). In the run-up to launch, Ubisoft's been busily focusing on the sexier 'dark side' element of Sam Fisher's character - but there's more to it than meets the eye.
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SPLINTER CELL DOUBLE AGENT PC FPS CAP SERIES
This, as it turns out, is the game's master-stroke because for the first time in the entire series you have a real grip on what's going on, who's behind it and why. Rather than fighting generic bad guys across the globe that we get a glimpse of between cut-scenes, you end up working for them. Violator Sam gets ready to dump on the opposition.Įven the premise is more interesting than usual. All signs point to it being the definitive Splinter Cell title.
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Also, coming 18 months after the last one, and with the next Metal Gear some way down the line, any feeling of genre fatigue has been replaced with a real hunger for where Ubi can take the series. It's a gamble.īut the timing of Double Agent's release is excellent, coming just as the 360's getting into its stride on a technical level. The big question is whether Ubisoft would take the opportunity to pull a 'Kid A' on us and make a true next generation Splinter Cell, or end up facing Standing on the Shoulder of Giants-esque indifference by trying to appease its large audience. Sure, Ubi made Chaos Theory a little more accessible than before and threw in a few more moves, but the team was evidently running out of ideas. The third Splinter Cell outing, Chaos Theory, suffered from Oasis' 'Be Here Now' syndrome - high on hype and expectations (and various other things), but light on ideas that hadn't already been used before. After the 'difficult' third album, the cathartic change of direction?Īs much as the Splinter Cell series has been a model of consistency since it burst onto the stealth-action scene in 2002, you can only play the same tunes for so long before familiarity breeds contempt.